#include "stdafx.h"
#include "StageComponent.h"

namespace Be
{
	StageComponent::StageComponent(Entity* p_pEntity)
		: Component(p_pEntity)
		, m_NextStageName(L"")
	{
	}

	StageComponent::~StageComponent()
	{
	}

	void StageComponent::SetNextStageName(const std::wstring& p_rStageName)
	{
		m_NextStageName = p_rStageName;
	}

	const std::wstring& StageComponent::GetNextStageName()
	{
		return m_NextStageName;
	}
}